loki
New Member
Posts: 13
|
Post by loki on Jun 13, 2015 11:47:18 GMT -5
Name: Nikoyaka Neko (Smiling Cats) Type: Cat, Small, Wild Rank: "" Type: Rare, Tiny, Animal Effect: Resemble domestic cats, but are somewhat larger in size. Are more ferocious than their domesticated cousins. Will use their fangs and claws to attack prey. Special: Preparation: ---; Duration: --- Drawback: --- Description: Wild cats resemble domestic cats but tend to be somewhat larger. Because they survive in the world, these cats are often quite ferocious. Wild cats are much fiercer, attacking whenever threatened. They can see in the dark and that is when they are the most active, hunting prey and mating. Cats attack with their claws and teeth. If they hit with their front claws, they can rake with the back doing 2 Armour Points of Damage. Cat's claws are retractable. They are agile climbers and can scale trees. They can leap great distances to avoid obstacles or spring onto their prey. Cats always land on their feet. These feral creatures are likely to attack the face of anyone they perceive as a threat. They have been known to frighten away much larger animals. Wild cats are usually found on the fringes of society, scrounging for food. They can also be encountered in the wild, where they help cut down on the rodent population. Cats are mammals, and eat mostly meat, but have been known to nibble grasses and even fruit on occasion. They have a particular love of the herb catnip. Well-treated cats can live 15 years or more. Cats gestation periods are about 3 months with 2-5 kittens per litter. Kittens are weaned at 8 weeks. Yields: --- Diet: Carnivore; Intelligence: Animal; Activity: Any; Alignment: Neutral; Organization: Solitary; Number Appearing: 1 (2-5); Region: Rural/Urban; Identification: Difficult; Cultivation: Difficult; Skills: ---; Innate Abilities: Low-light. Scent. Rake. Limit: Must know Animal Lore for Rural/Urban Regions. 15% chance in finding. Cost: Description: Their appearance strongly resembles that of African Wildcat. Most of them sport horizontal stripes, and have fur colors far outside the normal, ranging from purple to green. Some of them seem to be overweight, and there is clearly a lazy air about them. The trait that is truly common among the lot of them is their toothy seemingly sadistic smile. Most, if not all them have oddly colored eyes.
There is no code among the family dress or otherwise. They only thing they adhere to is fulfilling their base pleasures, and maintaining their individuality and freedom. They do have a hierarchy, but this is wrought out of family, respect, trust, and sometimes fears. They value cleverness, over strength, understanding over blind determination, and humor over ambition. They constantly test the mental fortitude and intellect of those around, animal and human alike. The only weapons they use are their intellect and razor sharp claws.
They are a highly nomadic family. They never stay in the same place for more than a couple of months, but they are particular fond of the the Forests in The Land of Fire, and the deserts of the Land of Wind. They move so much because they are a highly curious bunch, and have very little attention spans, usually getting bored with most places weeks before they actually decided to leave. They are fond of observing what they perceive to be critical moments in human history, but rarely get involved. Actively seeking not to get involve, as they feel that humans are one of the most destructive forces on the planet, and are, for the most part, hinders of freedom.
When the mood strikes them, or they feel that a particular human is more annoying than most, they will go out of their way to try and end said human’s life. While they do have their serious moments, they are FAR from a serious bunch, very playful, but when they feel threatened, become annoyed, or feel offended they are beyond terrifying. They will not fight for anyone but themselves and those they consider family. They feel the only acceptable restriction on one’s freedom is love, the love one feels for family. History: The Nikoyakaneko are a very nomadic family, and are known throughout the world as the wildcards of nature. While they are known, few have ever laid eyes on them. Only the few they have let see them actually have any idea of what they look like, and even they truly have no idea about their motives and goals. They are all habitual liars. So much so, whenever asked directly about their origin, they would give a completely different story each time. One minute they are the fore fathers of all feline, the next they are ironically descended from a great Dog God. The truth however may be far more magical.
Their exact place of birth is unknown, and they themselves don’t know much about their ancient pass. They simply know that somewhere along the line their ancestors were blessed with the ability to use chakra or magic, by Morgan Le Fey, commonly known to them as the First Witch. They are not sure whether they were taught, or whether their ancestors were experimented on. They are simply happy that they now have the power they do. They are highly mischievous creatures, and the only thing others can do for them is provide them some entertainment. Being extremely skilled with genjutsu, and ninjutsu, they can wreck mayhem and havoc whereever they wonder. Some folklore claim that they are the cause of all mysterious happenings: seeing sprites or spirits in the woods, mirages in the desert, woodland areas seemingly becoming living mazes and all other manner of practical jokes that nature seem to play on the living. Those folklore blame the Nikoyakaneko for them all.
While they are capable of causing such incidents and have, they are hardly responsible for them all. Most of those are just tricks of delusional and dehydrated minds and some are actual happenings. To be honest, they are much rather observe, rather than interfere. They will watch a scene unfold, and if they feel it’s too boring then they will try to spice things up. They will use Genjutsu or Ninjutsu to cast illusions on or to physically change the surroundings. Also while it is VERY rare, they will offer assistance to lost travelers. Having spanned the world several times over there is almost nowhere they are unfamiliar with.
However, when they do assist these wondering travelers, their advice is cryptic at best, and sometimes it’s just outright false. They would do this to further their confusion, just so their fun won’t be ended too quickly, or to cause pain or death for a particularly nasty individual . On more than one occasion while assisting, they have purposely been the cause of the person’s dilemma rather than the solution. They have also been the cause of some travelers never making it back home. When parents tell their children to be careful of going to deep into the woods, they are more often than not referring to the Nikoyaka Neko. Whatever they may be or do, one thing is certain. They do not disturb the balance of Nature. Maybe it is because of their roots with the witches, or may be they simply know something that we do not. Animal Allies: The Nikoyaka Neko have no long standing allies, as with most things they get bored with them rather easily. While they do not have long standing allies, they are less apprehensive to other felines. While outside of their family there are few they would call friends, it is possible to gain their respect, rather easily. The fastest way to gain their respect is to not try. They can't stand kiss ups or over formality. It wouldn’t hurt if you show that you have a sense of humor, and actually enjoy the life you’ve been given, or at least trying to make the most of it.
They see the world at large and everyone in it, in a very large picture. They do not choose sides because there are no sides to pick. Because of this mentally they are more incline to trust and deal with who they consider to be real Witches. They Recognize the COPWT MNBWAA Coven as real witches. Because of this they are more open to making contracts with them. Believing them to have the same mind set as them the pursuit of freedom, and staving of chaos. Animal Enemies: Like with most cats, they are not friends of canines. They feel that they too easily give their services to humans. There are very few enemies of the Nikoyaka Neko. Many have no quarrel with them, because they rarely get involved with others. They aren’t particularly friendly with any other families, animals or otherwise because when they do meet they are hardly formal or helpful. The rest of the animal kingdom sees them more as an annoyance, and wildcard, rather than an enemy.
While gaining their respect is seemingly easy, gaining their ire is even easier. All one would need to do, is cause intentional harm to one of their family members. For the summoner to get on their bad side is exceedingly more difficult. Anyone who the Nikoyaka Neko allow to summon them, are seen as family, and to them family loves unconditionally. The summoner would have to actively kill or forcefully sacrifice one of their own to be completely shunned, or even killed by the Nikoyaka Neko.Restrictions:
- Must be "C" Class
- Must be Active on the site for 2 months, with at least 100 in character posts.
- The Nikoyakaneko MUST rename you before signing contract
- More of a nickname and sign that they acknowledge you
- Permission from Madame Loki, unless inactive for 3 months. Else permission from Head Moderator or higher.
- To Earn Summon user must sign a Blood Pact.
- Must Role-play with 1 Playable Character for 1 month (real time) while finding a way to sign the Blood Pact.
|
|
loki
New Member
Posts: 13
|
Post by loki on Jun 13, 2015 12:48:16 GMT -5
Name: Nyx Type: Avatar (Shingen): S rank Size: Large Height: 15ft on all fours, 18ft long Weight: 1900lbs Gender: Female Alignment: Chaotic Neutral Special: Ninjutsu Specialist Universal (250/250) Water Release (760/500) Earth Release(30/300) Wood Release(535/500)Genjutsu Specialist Universal (240/250) Enchantment Perception(520/500) Shadow Perception (780/500) Phantasm Perception(680/500) Pattern Perception (10/300)Taijutsu Non-Specialist Unviseral (80/100){Extra 110tp into Indomitable Fortitude; An Extra 150tp into Shunshin} Divine Reflexes(365/500)Personality: She is a free spirit just like the rest of her siblings, and enjoys playing pranks not only on those in the outside world, but those in her family as well. While she is not above having a little fun, she is one of the more serious members of the family, and by far the most serious fighter. While she is quiet powerful, she does not hold her power over the head of her siblings, and does not use it to strike fear into their hearts in order to control them. Instead she uses wit to usually trick her other family members into doing what she wants. She is ferociously protective of her family, and will not hesitate to kill out right anyone who who dare threaten or harm them. This wily, and clever nature, along with her phenomenal abilities, make her the one of the most well respected members, and someone the other look up to and admire. Appearance: Nyx, has a slender and streamlined body. He her hind legs are powerful, while her front legs are majestically long and limber. Normally she stands at around 16ft while on all fours. Her Fur is pitch black with light blue horizontal stripes along it's body. Her fur is wavy and silky smooth, and very long. By all accounts she is a beautiful animal, and exudes grace.. She has piercing translucent blue eyes, along with a long and luxurious tail, that is about half the lenght of her body.History: Nyx is currently the eldest child was the Nikoyakaneko's head family. Since the moment she was born she set herself apart from her younger and older siblings alike. She was highly skilled in both Genjutsu and Ninjutsu, and seemed to have a knack for battle. While her other siblings could more than hold their own in battle, it was uncommon for one of them to have the heightened battle sense she did. It was like she could calculate what her opponents were going to do before they did. As if she was controlling the way they fought.
One of the Sages and leader of the Nikoyakaneko, Lynx took a special interest in her when he realized her potential. This did not bod well with her elder brother, Kix. He too had an excellent battle sense, so he didn't understand what Lynx saw in her. What Kix didn't understand is that Lynx didn't just see her fighting potential, but he also saw how she interacted with the rest of her siblings. Kix demanded respect through fear and threats. Nyx on the other hand controlled them through wit, and trickery. Making them think they were doing things their own way. She was never was never cruel or harsh with them, she showed patients, and most of all she showed that she cared for her family. None of which Kix did.
Eventually Kix grew tried if this and challenged Nyx to a battle. Nyx and Kix engaged in a fierce battle, but throughout the battle Nyx held a clear advantage, and was seemingly toying with her elder brother. In a fit of rage at not being able to defeat his sister, or even provide her with a suitable challenge, he took the youngest of the new litter of kittens hostage, Tux. Kix demanded that Nyx declare herself inferior to himself. Nyx very coldly gave her elder brother a warning, that he ignored. Nyx did not want to truly hurt her brother, or anyone of her family members.
Lynx who was watching the match said to Kix, "Anyone, who would threaten one of my children's lives is an enemy. Nyx... what do we do to our enemies?" Kix looked at Lynx, his father dumbfounded, he had never seen him so serious, and upset. It was terrifying, but what he saw next was even more so. Before he realized what had happened Nyx was upon him wrapped in shadow. Nyx who was probably the most gentle and caring child of Lynx had just killed her brother in order to save the youngest. Since then she has been Lynx and the entire Nikoyakaneko's family's most trusted. NinJutsu Techniques Universal: [250TP] Kinobori no Waza - Act of Tree Climbing[30TP] Rank: "C" Skill: NinJutsu/Supplementary Effect: Allows a Non-Ninja the ability to perform Advanced chakra techniques. Special: --- Drawback: Non Ninjas must learn in order to learn Advanced chakra techniques. Ninjas gain this technique for free in the beginning however does not add into Character Class like other starting techniques. Does not work on Animal Companions. Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed. Allows a user to learn up to "C" Rank Chakra related Techniques. Limit: Universal NinJutsu Technique.
Suimen Hokou no Waza - Act of Water Surface Walking[80TP] Rank: "B" Skill: NinJutsu/Supplementary Effect: Allows a Non-Ninja the ability to perform even more Advanced chakra techniques. Special: --- Drawback: Non Ninjas must learn in order to learn Advanced chakra techniques. Ninjas gain this technique for free in the beginning however does not add into Character Class like other starting techniques. Does not work on Animal Companions. Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water. Allows a user to learn up to Any Rank Chakra related Techniques within the rightful restrictions. Limit: Universal NinJutsu Technique.
Kawarimi no Jutsu (Body Switch Skill) [5TP] Rank: "E" Skill: Ninjutsu Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack. Special: --- Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill) Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja. Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Henge no Jutsu (Transformation Technique)[5TP] Rank: "E" Skill: NinJutsu Effect: A technique used to change into people other than oneself, but also has the ability to change into animals, plants, and even inanimate objects like weapons. Special: "Handseals" Drawback: Unable to change into any size category larger than the user. May not change into anything that is smaller than Tiny size category (1 foot). Unable to change their voice. Unable to change their sense of smell. Unable to change their chakra signature. Once the user is hit this technique is dispelled. Description: Using this technique, the user assumes the form of a creature of same size category as they are or smaller. User may freely designate the specifics of his new form (such as height, weight, hair texture and color, skin tone, etc.) User doesn't change their movements, nor handseals speed. In the new form user keeps all their normal abilities unless they use a limb or body part that doesn't exist within the current form. This means the user cannot use any technique unless the body form allows it. User may create equipment so the new form may carry so long as they are not complicated items, or use Chakra (Master Crafted Items, Gadgets, Explosives, Summoning Scrolls, etc). User is not automatically proficient in them and their physical strength is not the same as the item. Any part of the body or piece of equipment that is separated from the whole reverts to its true form. Technique lasts 10 minutes per Class level. Limit: Universal NinJutsu Technique.
Chakura Kyuin Jutsu (Chakra Absorption Technique) [30 TP] Rank: "C" Rank Skill: NinJutsu Effect: The user is capable of draining a small piece of the opponent's chakra by pushing their arm off, making sure that they are close to the opponent. Special: --- Drawback: The user must have some sort of ground, or must be within close range of the opponent. What this means is that they must be at least couple of feet from the opponent in a maximum range, or they must have hold of something that is pure chakra such as chakra strings. Description: The user focuses their own chakra within their body and pushes it towards their very hands. As the user does so they create a somewhat "vacuum" like effect within their own chakra along the palm of their hands. What this occurs is when the user grows close to the opponent and does a punching like motion the opponent will feel a small amount of chakra escape from their very own body and be used towards the user's own special like force. This can be used to further the strength of the user with their own chakra supply. Limit: Anyone is capable of learning this technique.
Chakura Shinkuu no Jutsu (Chakra Vacuum Technique) [50TP] Rank: B Skill: Ninjutsu. Effect: The user channels the chakra absorbing effect of Chakura Kyuin over their whole body. Special: "Handseals" Drawback: The user still must touch the opponent or grasp ahold of a pure chakra creation. Description: The user focuses the power of Chakura Kyuin all around their body, creating a fiery blue glow that wraps all around their form. Whenever the user is touched on any part of their body, the chakra will begin to drain from the foe. This is a more concentration intensive technique than the Chakura Kyuin, and it drains more energy to maintain. The user can only hold this effect on their whole body for a total of three rounds at most. Limit: Universal Ninjutsu. Must know Chakura Kyuin.
Chakura Sabaki Koudo (Advanced Chakra Drain) [50TP] Rank: B Skill: Ninjutsu Effect: The user expands their control over the Chakra Absorption technique, increasing their draining potential. Special: -- Drawback: The user still must touch their opponent either by a chakra connection (such as strings) or bare skin in order to drain their chakra. Description: The user focuses a greater quantity of chakra into their hands than normal, in order to create a much stronger ‘vacuum’ effect of chakra absorption. This allows them to drain chakra at a much faster and heavier rate, akin to ten percent of the person’s chakra being drained per full six seconds they are in contact with the foe. Lesser amounts of contact, such as passing touches, drain lesser amounts. The chakra conversion is weak, however, and only one half of the chakra drained is supplied to the person who absorbs it. Limit: Must know Chakra Kyuuin. Universal Ninjutsu.Earth Release: [30/240TP] Doton no Jutsu (Earth Release Skill) [30TP] Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly. Limit: ---Water Release: [80/760TP] Suiton no Jutsu (Water Release Skill) [30TP] Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly. Limit: ---
[D- Rank] Suichuu (Underwater) [10 TP] Rank: D Skill: Ninjutsu Effect: Allows the user stay underwater for some time. Difficulty Class D Rank Difficulty Class - 20 minutes C Rank Difficulty Class - 40 minutes B Rank Difficulty Class - 80 minutes A Rank Difficulty Class - 120 minutes S Rank Difficulty Class - 180 minutes
Special: "Handseals" Drawback: After returning to surface the user must rest half of the time used underwater. As example, if the user has stayed under for 20 minutes, he’ll have to rest 10 minutes before the jutsu can be used again. Description: Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles. Limit: Must have Water Release
Suiton: Dekishi (Water Style: Death by Drowning) [10TP] Rank: D Rank Skill: Ninjutsu Effect: Creates a single stream of water, around two inches thick, which moves forward at a slow rate, attempting to feed itself into the opponent's mouth, where it will fill their lungs in an attempt to drown the opponent. The attack is easily dodge or destroyed. Special: "Handseals" Drawback: Moves extremely slow. Description: --- Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.[C-Rank] Mizu Bunshin no Jutsu (Water Clone) [30 TP] Rank: "C" Rank Skill: NinJutsu Effect: --- Special: "Handseals" Drawback: --- Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned. Limit: Water ReleaseWood Release: [70/500TP] Mokuton no Jutsu (Wood Release Skill)[70TP] Rank: "B" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wood. This means that any NinJutsu or specialized TaiJutsu that deals the Wood Release will need this in order to be performed correctly. Limit: Must have Doton no Jutsu (Earth Release Skill) and Suiton no Jutsu (Water Release Skill).GenJutsu Techniques Universal Genjutsu:[840TP] GenJutsu Kai (Dispel GenJutsu)[10+20+70+100+120=320TP] Rank: "D", "C", "B", "A", "S" Skill: Supplementary Effect: A Jutsu that allows the user to force chakra to flow through their body (or another body) to disrupt the flow of chakra within them that is caused by GenJutsus. Special: --- Drawback: This technique only works against GenJutsus. Description: The user needs to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra; this is called GenJutsu Kai (Dispel GenJutsu). This can also be done by an unaffected characters by applying a sudden surge of chakra into the affected person. The unaffected character must know GenJutsu Kai (Dispel GenJutsu) in order to perform it on an affected person. The affected getting out of a GenJutsu is dependent on the knowledge of the unaffected. Depending on the rank the user knows depends on the amount of extra points they gain on their Save.
"D" Rank Technique - 1 Point "C" Rank Technique - 3 Points "B" Rank Technique - 5 Points "A" Rank Technique - 7 Points "S" Rank Technique - 9 Points
Depending on the amount of points the user wishes to add into their save depends on the amount of time it takes to perform the Jutsu. If the user knows and wishes to add in 5 points to their save they must take the same amount of time as if performing a "B" Rank Chakra Jutsu. Limit: Universal GenJutsu Technique.
Impeccable Willx6 [20+20+30+30+40+40= 180] Rank: "C" (Special, See Description) Skill: Supplementary Effect: User has gained mastery over their own will power. Special: --- Drawback: May Learn at a maximum of 6 times. Description: Each time learned the user gains 1 extra point to their save against the opponent's Jutsu. When the user learns this technique the 1st 2 times they train it as a regular "C" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "C" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "C" Rank Jutsu +20 Training Points. This technique stacks with other Will saves. Limit: Universal GenJutsu Technique.
Illusion Focusx6 [20+20+30+20+30+30=150] Rank: "C" (Special, See Description) Skill: Supplementary Effect: User has gained mastery over the use of Illusionism. Special: --- Drawback: May learn at a maximum of 6 times, Description: Each time learned the user gains 1 extra point to their Jutsu against the opponent's save for the Illusionary Perceptions (Figment, Glamour, Pattern, Phantasm, and Shadow). When the user learns this technique the 1st 2 times they train it as a regular "C" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "C" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "C" Rank Jutsu +20 Training Points. Limit: Universal GenJutsu Technique.
Illusory Insight[10TP] Rank: "C" Skill: GenJutsu Effect: User has gained the ability to see through Shadows with greater ease. Special: --- Drawback: --- Description: User gains a +2 insight bonus to all saves versus Illusions of Shadow Perception. Limit: Universal GenJutsu Technique
Break Enchantment[70TP] Rank: "B" Skill: Supplementary Effect: This Jutsu frees victims from Enchantments, Transmutations, and Curses. Special: --- Drawback: --- Description: User is able to perform this technique at a distance of 7 meters plus 6 meters per Class Level. Able to affect up to 5 creatures per Class level, all within 10 meters of each other. Break Enchantment can reverse even an Instantaneous effect. For each such effect, user makes a Class Level check (1d20 + (5 per Class Level), maximum +15) against a Save of the Jutsu performed. Success means that the creature is free of the Jutsu, Curse, or Effect. If the Jutsu is one that cannot be dispelled by Dispel GenJutsu, Break Enchantment works only if that Jutsu is "B" Rank or lower. Limit: Universal GenJutsu Technique.
Augment Illusionx3 [10+10+10=30TP] Rank: "C" Skill: GenJutsu Effect: User gains the ability to add sensual qualities to Jutsus that usually do not have them. Special: --- Drawback: Must learn per Perception. Description: User may add 1 or more of the following sensual qualities to an illusion: audible, olfactory (which includes taste), heat (restricted to mimicking between 40 to 90° F), or visual. An Augment Illusion increases the amount of Handseals of a GenJutsu by 1 rank while being able to put in 1 or all of the Sensory qualities. Limit: Universal GenJutsu Technique. (Glamour, Phantasm, Shadow)
Tactile Illusion[10TP] Rank: "C" Skill: GenJutsu Effect: The user's Illusions have tactile sensations. Special: --- Drawback: --- Description: User can create Illusions that give the false sensation of being tactile. This means that a creature that fails their disbelief save cannot walk through the Illusion because the body's nervous system invokes a tactile feeling that stops them. The Illusion being affected must have a visual component in order to benefit from this Jutsu. A Tactile Illusion increases the amount of handseals by 2 ranks to perform that Jutsu. Limit: Universal GenJutsu Technique. Must know Augment Illusion
Detect Illusion[10TP] Rank: "C" Skill: GenJutsu Effect: User is able to detect any Illusion within 10 meters of the user. Special: --- Drawback: May only perform once per day per Class Level. Description: When the user uses this ability, they also detect the type of illusion (Figment, Glamour, Pattern, Phantasm, or Shadow) and the specific Jutsu used to create it (assuming that the user knows the Jutsu themselves). Limit: Universal GenJutsu Technique.
Clear Vision[60 TP] Rank: "B" Skill: GenJutsu Effect: User is better able to see through Disbelief Illusions. Special: --- Drawback: --- Description: User gains a +1 bonus while making Disbelief saves. This bonus increases by +1 per Class Level (+3 Maximum). Limit: Universal GenJutsu Technique.Enchantment Perception: [10/520TP] Glamour Perception[10TP] Rank: "C" Skill: GenJutsu Effect: Jutsu allows the user to perform Glamour Perceptions. Special: --- Drawback: --- Description: Glamours cannot produce real effects, but they can change things that already exist. That's the chief difference between a Figment and a Glamour. If you want solid wood to feel rotten, birdcalls to sound like the shrieks of the damned, an otyugh to smell like perfume, or a disguise yourself, you probably want a glamour. As with Figments, everyone within range perceives the same thing and reacts appropriately.e Limit: --- Phantasm Perception: [10/680TP] Phantasm Perception[10TP] Rank: "C" Skill: GenJutsu Effect: Jutsu allows the user to perform Phantasm Perceptions. Special: --- Drawback: --- Description: Phantasms can only be perceived by the user and target, unlike the previous 3 Perceptions. The impression created by a Phantasm exists only in the mind and is personalized for everyone perceiving it. All phantasms are therefore, Mind-Affecting Jutsus. Nightmare is a good example of such a Phantasm. If you want to keep your actions secret from everyone but your subjects, Phantasm is a good choice, whether you want to frighten or to deliver a message. Limit: ---Shadow Perception: [70/780TP] Shadow Perception[10TP] Rank: "C" Skill: GenJutsu Effect: Jutsu allows the user to perform Shadow Perceptions. Special: --- Drawback: --- Description: Shadows are quasi-real, drawing on energy from the Chakra of the User. Because they are at least partially real, they can have real effects. If you want to cause physical damage, bind or entangle someone, or create an obstacle, Shadow is a good choice. Limit: ---[D-Rank] Illusory Bolts [10TP] Rank: "D" Skill: GenJutsu Effect: Bolts of Illusory energy seemingly spring from the user's outstretched hands. Special: "Handseals" Drawback: --- Description: Affects 5 where no 2 may be more than 10 meters apart. The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique is Instantaneous. Illusory bolts strike unerringly (since the user's mind determines the flight path of the bolts), even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Inanimate objects are not damaged by the Jutsu. For every Class Level the user may hurl 2 Illusory Bolts. If the user fires multiple bolts, they can have them strike a single creature or several creatures. A single bolt can strike only 1 creature. The Jutsu can assume any appearance the user desires (i.e., small flaming skulls, pulsing orbs of electricity, globs of acid, shards of ice, etc.), each target receives a save to resist the damage they inflict. If the save fails, the target suffers "D" Rank worth of damage per bolt. If the save is successful, the target only 20% worth of damage, so 5 Illusory Bolts would feel like 1 believed Illusory Bolt. Limit: Must know the Shadow Perception.
Minor Umbral Fortification [10TP] Rank: "D" Skill: GenJutsu Effect: A jutsu that gives temporary damage to the person they touch. Special: "Handseals" Drawback: --- Description: Affects 1 creature touched. The user is able to perform this technique on the target they touch. The duration of this technique lasts for 5 minutes per class level. This technique may be disbelieved once interacted with. By instilling shadowy energy into the subject of this Jutsu, user grants them "D" Rank worth of damage for the duration of the Jutsu. This is an illusion however so the user still gains that damage, however their body feels as if they hadn't for the duration of the Jutsu. Limit: Must know the Shadow Perception.
Shadowskin [10TP] Rank: "D" Skill: GenJutsu Effect: User's skin takes on the dark and indistinct tones of shadow. Special: "Handseals" Drawback: --- Description: Affects anyone who sees the user. The user is able to perform this technique on the user. The duration of this technique lasts for 50 minutes per class level. User must have the equivalent of at least 1/4 concealment from lack of light to make this Jutsu work. Limit: Must know the Glamour or Shadow Perception
Control Shadow [10TP] Rank: "D" Skill: GenJutsu Effect: This Jutsu allows the user to control existing shadows like puppets. Special: "Handseals" Drawback: --- Description: Affects anyone who sees a shadow the user targets that is Large or smaller. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for as long as the user Concentrates. This technique may be disbelieved once interacted with. User cannot change their innate shape, but can increase or decrease its size by 50%, cause them to appear menacing (or timid), or anything else the user can imagine. The user cannot cause them to leave their flat surface, or move away from their object or person, or harm anyone in any way. Limit: Must know the Shadow Perception.
[C-Rank] Claws of Darkness [10TP] Rank: "C" Skill: GenJutsu Effect: User causes their hands and forearms to elongate and change shape into featureless claws of inky blackness. Special: "Handseals" Drawback: --- Description: Affects anyone who sees the user. The user is able to perform this technique on themselves. The duration of this technique lasts for 5 rounds per class level. This technique may be disbelieved once interacted with. Attacks with the claws are melee touch attacks. Each claw deals "C" Rank worth of damage. If the user grapples an opponent, they deal claw damage with each successful grapple. User can extend the claws up to 2 meters, or retract them without taking a movement. When the Jutsu is in effect, the user may not perform Jutsus dealing with handseals nor may they carry any items. Limit: Must know the Shadow Perception
Shadow Claws [10TP] Rank: "C" Skill: GenJutsu Effect: For the duration of this Jutsu, a nimbus of shadows surrounds the user's hands, giving them the appearance of monstrous black claws. Special: "Handseals" Drawback: --- Description: Affects anyone who sees the touched creature. The user is able to perform this technique on the target they touch. The duration of this technique lasts for 5 rounds per class level. This technique may be disbelieved once interacted with. User may make melee attacks with the power of Shadow GenJutsu into a target. If the attack is successful, the target must make a save or suffer 1d4 ranks of Strength. A creature reduced to 0 ranks by this effect is paralyzed. All ranks damage inflicted by this Jutsu is recovered at the rate of 1 point per day or healed by Chakra Means. Limit: Must know the Shadow Perception. Must know Claws of Darkness.Taijutsu Techniques Universal Taijutsu: Indomitable Fortitude x6 [120TP] Rank: "C" (Special, See Description) Skill: Supplementary Effect: User has gained mastery over their own fortitude power. Special: --- Drawback: May learn at a maximum of 6 times. Description: Each time learned the user gains 1 extra point to their Fortitude. When the user learns this technique the 1st 2 times they train as a regular "C" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "C" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "C" Rank Jutsu +20 Training Points. This technique stacks with other Fortitude bonuses. Limit: Universal TaiJutsu Technique.Shunshin Technique Tree: Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)x 16 [160TP] Rank: "C" Skill: NinJutsu/TaiJutsu Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent. Special: --- Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation. Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round. Limit: Universal NinJutsu or Universal TaiJutsu.
Shunshin no Jutsu - Ken'in (Body Flicker Technique - Pull)[10TP] Rank: "D" Skill: NinJutsu/TaiJutsu Effect: A Jutsu that allows a user to rush backwards in almost instantaneous speed. Allows the user to retreat from the opponent. Special: --- Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using. Description: User is able to move backwards in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics. Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Shunshin no Jutsu - Ko (Body Flicker Technique - Arc)[10TP] Rank: "D" Skill: NinJutsu/TaiJutsu Effect: A Jutsu that allows a user to rush in an arc in almost instantaneous speed. Allows the user to avoid the opponent's attack and gaze. Special: --- Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using. Description: User is able to move in an arc along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. User may move forward, or backwards if they know Tweh version of Shunshin. This Jutsu is used to get around and behind an opponent without sacrificing multiple Shunshins. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) using same schematics. Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Shunshin no Jutsu - Kaunta (Body Flicker Technique - Counter)[10TP] Rank: "C" Skill: NinJutsu/TaiJutsu Effect: Attacks your opponent. Can't simply use "Kaunta" however way you want. It is a skill that allows you to read an opponent's Shunshin and change its movement to neutralize the opponent. Special: --- Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using. Description: A shunshin designed as a counter, reading the shunshin of an opponent in order to alter its course and render it ineffective by predicting and following the same technique with a Shunshin no Jutsu (Body Flicker Technique) Variant of your own. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics. Limit: Universal NinJutsu or Universal TaiJutsu, Must know Must know Shunshin no Jutsu - Oshi, Ken'in, and Ko
Shunshin no Jutsu - Zanzō (Body Flicker Technique - Remaining Image)[10TP] Rank: "C" Skill: NinJutsu/TaiJutsu Effect: Affects the enemy's mind and will power by making after images. Special: --- Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using. Description: A Jutsu to move so swiftly that an image of the technique's user is left behind while moving within 10 meters. Most often it is used to dodge an incoming attack and get behind the opponent to perform a counter-attack. When first learned user is able to perform 1 after image within 10 meters. Each time learned user is able to create an extra after image within 10 meters. May learn to perform up to 5 after images within a single Jutsu. Supplement of Shunshin no Jutsu (Body Flicker Technique - Push) while using same schematics. May be used with other Shunshin no Jutsu - Oshi (Body Flicker Technique). Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi, Ken'in, Ko, and Kaunta
Shunshin no Jutsu - Sha (Body Flicker Technique - Trace) [10TP] Rank: "C" Skill: NinJutsu/TaiJutsu Effect: Allows the user to maneuver around objects while performing Shunshin no Jutsu - Oshi, Ko, or Zanzō. Special: --- Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using. Description: Normally when a user is performing one of the 5 Shunshin no Jutsu (Body Flicker Technique) they are unable to skillfully maneuver around objects. They must perform the Jutsu in an open area. With this technique however they are able to move in a straight line however evading objects that may be in the way such as trees and others. Supplement of Shunshin no Jutsu (Body Flicker Technique) while using same schematics. Limit: Must know The 5 Shunshin no Jutsu (Body Flicker Technique).
Kawarimi no Jutsu (Body Replacement Technique)[10TP] Rank: "C" Skill: NinJutsu/TaiJutsu Effect: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using one of the the 5 Shunshin no Jutsu (Body Flicker Technique), the moment an attack hits. Special: --- Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using. Description: This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise. The user may switch with a number of other objects for this jutsu, such as a boulder, mud, a scarecrow, and even a large rolled-up carpet. Must use objects that are near the user within 10 meters in distance and is similar in size. User may try to supplement with another person however that's a form of an attack and thus make an attempt to perform the Jutsu with them. Supplement of Shunshin no Jutsu (Body Flicker Technique) while using same schematics. Limit: Must know The 5 Shunshin no Jutsu (Body Flicker Technique).
Meimei Undoushinkei(Divine Reflexes):[365TP] Demon Horns Stance: Cat [5 Tp] Rank: "E" Skill: TaiJutsu Effect: A stance used for speed. Special: --- Drawback: --- Description: The left arm is slightly stretched forward at shoulder height while the right hand is the next to the user's right hips. Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style.
Cat’s Horns: Silent Feet [10 TP] Rank: "D" Skill: TaiJutsu Effect: A way of walking to make the user more flexible and faster to react while performing the later techniques within the Demon Horns Stance: Cat. Special: --- Drawback: --- Description: User starts walking only on their toes and the ends of their feet. User slightly glides over the ground while walking. Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style. Must know Demon Horns Stance: Cat.
Cat’s Horns: Second Step: Dodge [10 TP] Rank: "C" Skill: TaiJutsu Effect: A pivot allowing the user to sway around an opponent to get behind them in a blink of an instant. Special: --- Drawback: --- Description: User must get extremely close to the opponent: they must be within arm's length. As soon as the user is close enough they bend their back backwards while pivoting their lower body around the legs of the opponent. This technique allows the opponent to keep an eye on the user's upper body while the lower body moves the user. This is great against evading attacks. Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style. Must know Cat’s Horns: Silent Feet.
Cat’s Horns: Human Tornado [60 TP] Rank: "B" Skill: TaiJutsu Effect: User is capable of circling around the opponent while striking them multiple times while continuing to circle around them. Special: --- Drawback: --- Description: The user begins while performing Cat’s Horns: Second Step; Dodge. While they are pivoting around the opponent they may attack twice with their "Sidearm" weapons before reaching to the side of the opponent, and 2 more times before reaching behind the opponent. This attack equals 1 movement while reaching behind them. The user is capable of performing Cat’s Horns: Second Step; Dodge while continuously attacking for 4 strikes per movement. Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style. Must know Cat’s Horns: Second Step; Dodge.
Cat’s Horns: Glide [10 TP] Rank: "C" Skill: TaiJutsu Effect: Allows the user to "glide" over the ground while needing no more than a small tap with one's foot to change the direction. Special: --- Drawback: --- Description: User is capable of gliding on the ground while staying just a few inches off of the ground. The user is capable of gliding ground for 10 meters before having to touch the ground once again. A simple tap of the user's foot is capable of rapidly changing the user's moving direction. Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style. Must know Cat’s Horns: Silent Feet.
Cat’s Horns: Smash Down [10 TP] Rank: "C" Skill: TaiJutsu Effect: An attack from above where the user slams their legs down onto the opponent in a massive blow. Special: --- Drawback: --- Description: The user first circles around the opponent and quickly launches themselves up in the air. As they come down they extend their legs and quickly land a massive leg strike against the opponent's head with great strength and speed. Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style. Must know Cat’s Horns: Silent Feet.
Cat’s Horns: Breaker [60 TP] Rank: "B" Skill: TaiJutsu Effect: A quick series of movements leading to a kick and hits in the opponent's back with massive force and speed. Special: --- Drawback: --- Description: This attack is normally performed against the opponent's back, however it may be performed against the opponent's front. The user must sway and get behind the opponent while giving a kick into the opponent's back. The kick is strong enough to send the opponent flying into the distance. If the user knows Cat’s Horns: Second Step; Dodge this technique would become more viable. While the opponent is flying the user jumps with the opponent and delivers numerous attacks into the opponent's back. The user is capable of attacking 2 times per movement while the kick takes up 1 initial movement. Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style. Must know Cat’s Horns: Silent Feet.
Cat’s Horns: Breaker Double Combo [10 TP] Rank: "C" Skill: TaiJutsu Effect: A variation of Cat’s Horns: Breaker where the user slams the opponent into the ground. Special: --- Drawback: --- Description: User starts off by performing Cat’s Horns: Breaker. When the user jumps with the opponent they quickly slam the opponent into the ground with their "Sidearm" weapon. Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style. Must know Cat’s Horns: Breaker.
Cat’s Horns: Slam [50 TP] Rank: "B" Skill: TaiJutsu Effect: A combo attack allowing the user to come in close range of the opponent while slamming their "Sidearm" weapons into the opponent. Special: --- Drawback: --- Description: User starts moving forward to the opponent while continuously changing their position while shifting to the left and to the right. AS the user comes closer the movement becomes faster. This goes until the user is just a few feet from the opponent as they give a quick strike against the opponent with their 2 "Sidearm" weapons. Preferable strikes are the neck, the head, or the shoulders of the opponent. Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style. Must know Cat’s Horns: Silent Feet.
Cat’s Horns: Second Strike [80 TP] Rank: "A" Skill: TaiJutsu Effect: A consistent movement making it extremely difficult to be hit while the user attacks constantly. Special: --- Drawback: User is only able to perform this technique once per 2 rounds. Description: The user runs towards the opponent time after time while constantly changing their position and angle. The user comes at the opponent while using Cat’s Horns: Silent Feet to move back and forth. Each time the user reaches arm's length of the opponent they may attack 4 times per movement before moving away from the opponent. User is capable of performing this attack for the length their movements may allow. Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style. Must know Cat’s Horns: Silent Feet.
Cat’s Horns: Slide [10 TP] Rank: "C" Skill: TaiJutsu Effect: An attack made to disarm the opponent. Special: --- Drawback: --- Description: One of the "Sidearm" weapons is used to block the opponent's weapon while the other slides down with great speed on the other side of the weapon making sure the weapon doesn't get pulled back while they force the user to try and drop the weapon while the user brings the 2 "Sidearm" weapons together making it difficult for the opponent to hold the weapon. Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style. Must know Cat’s Horns: Silent Feet.
Cat’s Horns: Quick Slam [50 TP] Rank: "B" Skill: TaiJutsu Effect: A series of stabbing attacks. Special: --- Drawback: Capable of being used once per 2 rounds. Takes up 4 movements to perform. Description: The user stands in their pose until the opponent comes close. When the opponent gets within the range of the user's arms the user then quickly strikes multiple times into the opponent. Depending on how long the user attacks depends on the number of strikes. First movement, 2 consecutive strikes to make 2 attacks. Second movement, another 2 consecutive strikes to make 4 attacks. Third movement, 4 consecutive strikes to make 8 strikes. Finally the Fourth movement, 8 consecutive strikes in succession to make a total of 16 strikes.
Limit: Must learn from a Master of Meimei Undoushinkei (Divine Reflexes) Style. Must know Cat’s Horns: Silent Feet.
|
|
loki
New Member
Posts: 13
|
Post by loki on Jun 16, 2015 12:01:46 GMT -5
Name: Lynx Type: Sage (Tetsujin): S Size: Tiny Height: 1ft tall, about 1ft long(without tail) Weight: 5lbs Gender: Male Alignment: Chaotic Neutral Special:
Genjutsu Master - Universal Genjutsu (500/500)
- Figment Perception (350/350)
- Glamour Perception (500/500)
- Pattern Perception (350/350)
- Phantasm Perception (680/500)
- Enchantments (500/500)
- Compulsion (820/500)
Ninjutsu
Personality:
Being he father of these playful kittens LLynx has to have the patients of a saint. Whie he does indeed have patiences there is one thing you must remember, that his children take after him. Every trick they now every prank that they pull, they either saw their father do it first or learned it directly from him. He is seldomly serious about anything, or he appears never to be serious. In reality he is a very wise indivisual, and everything he does is usually done for a reason. Even his joking and nonchanlan persona has its purpose. H uses it to keep his childrns minds at ease. He knows exactly how dangerous and cruel the world eally is, and he choices the shield them from it through humor and crazy antics.
Hw is very worldly, and wise ad there aren't many thgs that he is unfamilar with. He deals out sage advice and counsel to anyone he thinks is worthy of he time. However his advce and teachings often seem to be coated in non-sense, and jokkes. Most would think of them as simply rabalings of a madman. Lynx does not resent the lable of insanity, or madness that others outsid of his family place on him. He instead embrases it. As he tells his children so often, "The best trick, is the one they don't even know is there,"
The one instant when he is serious is when his family is in danger, or harmed. He will show no mercy, he will give no quarter. He will actively seek to destroy any and every percievable treat, be they former allies, friends, or even family. Threatening the lives of his children will lead you straight to your own ruin.
Appearance:Lynx is the smallest member of his fam History:NinJutsu Techniques Universal Ninjutsu:
Shunshin Technique Tree: GenJutsu TechniquesUniversal Genjutsu: Figment Perception: [350/350] Glamour Perception: [500/500] Pattern Perception: [350/350] Enchantment Perception:[500/500] Compulsion Perception:[500/500]
|
|
loki
New Member
Posts: 13
|
Post by loki on Jun 16, 2015 12:02:21 GMT -5
Name: Minx Type: Sage (Tetsujin): S Size: Small Height: 3ft tall, 5ft long Weight: 30lbs Gender: Female Alignment: Chaotic Good Special:
Medical Specialist - Universal Ninjutsu [250/250]
- Sensor-Perception Type [910/500]
- Soulcaster [1410/500]
Genjutsu- Specialist
- Universal [250/250]
- Glamour [620/520]
Taijutsu Non-Specialist - The Will of Kratos [560/560]
Personality:Appearance:History:
NinJutsu TechniquesUniversal Techniques:Shunshin Technique Tree: Sensor-Perception Type: Soulcaster: GenJutsu TechniquesUniversal Genjutsu: Glamour Perception: TaiJutsu TechniquesThe Will of Kratos (WoK):
|
|
loki
New Member
Posts: 13
|
Post by loki on Jun 16, 2015 12:11:44 GMT -5
Name: Flex Type: Elite (Seihei): A Size: Gargantuan Height: 3 tall, 4ft long(not including tail) Weight: 60lbs Gender: Male Alignment: Chaotic Neutral Special:
Ninjutsu Master - Universal(500/500
- Earth Release(250/500)
- Wind Release(250/500)
- Sand Release(1500/500)
Secondary Weapons: Primary Weapons: Personality:Appearance:History:NinJutsu Techniques:GenJutsu Techniques:TaiJutsu Techniques:
|
|
loki
New Member
Posts: 13
|
Post by loki on Jun 16, 2015 12:19:33 GMT -5
Name: Rex Type: Elite (Seihei): A Size: Small Height: 3ft tall, 4ft long (without tail) Weight: 60lbs Gender: Male Alignment: Chaotic Neautral Special:Genjutsu Master - Universal(500/500)
- Glamour(500/500)
- Pattern (250/500)
- Phantasm (250/250)
- Enchantment (500/500)
- Compulsion (500/500)
Ninjutsu Universal(250/250) Secondary Weapons: Primary Weapons: Personality:Appearance:History:NinJutsu Techniques:GenJutsu Techniques:TaiJutsu Techniques:
|
|
loki
New Member
Posts: 13
|
Post by loki on Jun 16, 2015 12:20:03 GMT -5
Name: Trix Type: Guardian (Shugorei): B Size: Medium Height: 5ft tall, 7th long (without tail) Weight: 250 lbs Gender: Male Alignment: Chaotic Evil Special:Secondary Weapons: Primary Weapons: Personality:Appearance:History:NinJutsu Techniques:GenJutsu Techniques:TaiJutsu Techniques:
|
|
loki
New Member
Posts: 13
|
Post by loki on Jun 16, 2015 12:21:23 GMT -5
Name: Blinx Type: Protector (Hogosha): C Size: Small Height: 2 ft tall, 3 ft long (without tail) Weight: 15 lbs Gender: Male Alignment: Chaotic Neutral Special:Secondary Weapons: Primary Weapons: Personality:Appearance:History:NinJutsu Techniques:GenJutsu Techniques:TaiJutsu Techniques:
|
|
loki
New Member
Posts: 13
|
Post by loki on Jun 20, 2015 18:50:47 GMT -5
Name Tux Type: Avatar (Shingen): S rank Size: Small Height: 2ft tall on all fours, 3 ft long Weight: 20lbs Gender: Male Alignment: Chaotic Good Special:Personality:
Tux is the youngest member if the family, and at the same time he is extrodinarly powerful. This makes him extremely confident and cocky. He is highly unruley, and disobenient. Most of the time he causes trouble with his own family memebers just for the sake of causing trouble. While he is his playful and destructive, with very few people being able to reign him in, he is fiercly loyal to his family. He is almost never serious, and even when he is serious, it is difficult for him to keep focused. His family believes this is a character flaw rathe than being just a phase. However ,even with his inability to focus, in the short spurts when he does, he is a force of nature. While remaining focused on his own is a difficult task, it becomes easier for him when there are others nearr by that can help him to keep focus, but the only people he would even listten to, are those he sees as his equal or better. In the absents of respect, his obedience, or at the very least his cooperation can be bought. Like most children, he can be brided with his favorite treats. His favorite being rainbow trout. Tux takes pranks to the next level when dealing with outsiders, and family. He has little to no retraint, or perhaps it is difficult for one as young as him to control his strength. Without the watchful eyes of his parents, and eldest sister, he probably would have caused an obscence body count. Luckily for him, Lynx, Minx, and Nyx, always keep a watchful eye on him, to keep him in check. Tux while powerful, is not fond of direct confrontation. It is not that he fears battle, it's opposite, he fears for his opponents in battle. He dislikes killing, and despises thoughs who relish it. While most of his siblings attrubrute this to his naivity due to his young age, Nyx feels that this is his true nature. He pretends to be as care free as the others, not giving a damn about anything but family, but he truely is a good kid, who'd rather help others than kill them. Appearance:
Tux is a dark gray cat, with black markings all over his body. The most particular one being near his neck, and appears to be in the shape of a bow tie, giving him his name. His fur is smooth and soft to the touch. He has a long thin tall that is roughly the length of his body, and has a tuff of fur flairing out at its end. His body is slender and sleek like appearing to be built for sleath and speed. His hind legs looked like they posses increabile exploding power, while his foot legs are long, and graceful. His paws all house razor sharp claws. He has long sharp pointed ears, with to big golden looped earrings at their base. His eyes are a luminescent yellow color, with black slits. History:
Tux his the youngest born to the family, and even as a kitten he seemed destined for greatness. Very soon after he was born, it became appearent that he was special. He picked up on the art of chakra molding, faste than anyone who came before him. It was not long before he surpassed not only his litter mates, but most of his older siblings as well. His story is closely tied to that of Nyx, and because of everything that she haas done for him, he sees her as his role model, and frankly his favorite person. Not only had she saved his life for their eldest brother, but she fostered and helped in his growth. This is porbably what helped to propel his develope. There was one flaw to this other wise perfect specimen that his family memebers noticed. While he was indeed gifted, talented, and highly intellengent, but he lacked the ability to hold focus on anything that couldn't entertain him. If he found it boing then he wasn't going to put any effort into it. It seemed to only person who could constiantly hold Tux's focuses was Nyx. As Nyx contiued on with his training, something became abundantly clear to her. Tux did not like battle. While he clearly had tthe talent and prowless for it, he seemed to hate it. Which was why he seemed more interested in support and healing skills rather than attacks that would kill his enemies out right. So Tux's training was taliored towards what Nyx felt he desired the most, and she turned over his taining to their mother Minx. Tux spent the rest of his training becoming the first and only medic among his siblings, and he only medic seen within his family since their Mother. It wasn' long before Tux had learned everything thier mother had to teach him. Or at least everything she was willing to teach him at the time. After the trainning with his mother, Tux had established himself as one of the more powerful memebers of his family, and he was still rather young. With all of his abilities and after training with only the very best of his family, i became clear that Tux didn't quiet understand just how powerful he was, when he went out to "play" with some humans who had wondered to close to their den. These human' were a group of ninja, and he nearlly killed the whole lot by mistake, before Nyx, and Minx intervined. Tux was obvious of the entire sitution, and still from time to time takes things too far while "playing", even with his family memebers. This has caused most of his siblings even the older ones, to somewhat fear thier littlest brother, even though he has nothing but the deepest love for them. NinJutsu Techniques:GenJutsu Techniques:TaiJutsu Techniques:
|
|